These are the top ten free-to-play games by revenue for 2018, according to SuperData:
1. Fortnite, Epic Games - $2.4 billion
2. Dungeon Fighter Online, Nexon - $1.5 billion
3. League of Legends, Riot Games, Tencent - $1.4 billion
4. Pokemon GO, Niantic - $1.3 billion
5. Crossfire, Neowiz Games - $1.3 billion
6. Honour of Kings, Tencent - $1.3 billion
7. Fate/Grand Order, Aniplex - $1.2 billion
8. Candy Crush Saga, King, Activision Blizzard - $1.1 billion
9. Monster Strike, Mixi - $1.0 billion
10. Clash Royale, Supercell, Tencent - $0.9 billion
This is the top ten premium games by revenue for 2018, according to SuperData:
1. PlayerUnknown's Battlegrounds, Bluehole - $1.028 billion
2. FIFA 18, Electronic Arts - $790 million
3. Grand Theft Auto V, Take-Two Interactive - $628 million
4. Call of Duty: Black Ops IIII, Activision Blizzard - $612 million
5. Red Dead Redemption 2, Take-Two Interactive - $516 million
6. Call of Duty: WWII, Activision Blizzard - $506 million
7. FIFA 19, Electronic Arts - $482 million
8. Monster Hunter: World, Capcom - $467 million
9. Tom Clancy's Rainbow Six Siege, Ubisoft - $440 million
10. Overwatch, Activision Blizzard - $429 million
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간략하게 감상평을 말해보자면...
1. 인류 대세 포트나이트의 위엄
2. 배그 망했다 망했다 하는데 여전히 잘나감. 동접 팍 줄었던 2018년도 10억달러 넘게 범.
3. 캔디 크러쉬 사가가 오버워치보다 3배 가까이 더 벌음. 괜히 블리자드가 욕 먹어가면서 디아M 만드는 게 아님.
4. 부분 유료화 및 모바일 게임과 유료 게임과의 규모 격차는 점점 더 벌어지는 중
5. 따라서 앞으로도 게임계의 모바일 진출과 부분 유료화는 더욱 활성화될 예정.